Introducing Robotics
Dates
Weekdays during school term | 10am and 12.30pm
$280 per group (up to 32 students)
Look around you and you will find many examples of robots; from driverless busses to autonomous farming vehicles.
This program invites students into the world of robotics to explore the first steps of this technology!
In this introductory robotics workshop, students will use EV3 Mindstorm robots to find out what makes a robot, how robots work and turn their robot into an autonomous vehicle by undertaking coding challenges and utilising the ultrasonic sensor.
This is a hands-on program; students will work in pairs or small groups using an EV3 Lego Mindstorm robot, so everyone will be close to the action. Students will be challenged in coding and testing robots while having fun.
Please note this session does not include a visit to the To the Moon temporary exhibition. If you would like to take part in our 'Introducing Robotics:'To the Moon' facilitated program, please click here.
Student experience
Students will
- Identify what makes something a robot
- Work in small groups using an EV3 Lego Mindstorm robot
- Use drag-and-drop coding to test programs using robots and complete challenges
Program feedback
Students were engaged throughout the entire workshop. Plenty of time for students to explore, make mistakes and correct them. Perfect amount of guidance and independent practice.
Skills development
This program links to the following strands of the Western Australian Curriculum:
Year 4
Digital Technologies
- Use simple visual programming environments that include a sequence of steps (algorithm) involving decisions made by the user (branching) (ACTDIP011)
- Work independently, or collaboratively when required, to plan, create and communicate ideas and information for solutions (WATPPS26)
Year 5
Digital Technologies
- Implement and use simple programming environments that include branching (decisions) and iteration (repetition) (ACTDIP020)
- Define a problem, and set of sequenced steps, with users making a decision to create a solution for a given task (WATPPS27)
Year 6
Digital Technologies
- Implement and use simple visual programming environments that include branching (decisions), iteration (repetition) and user input (ACTDIP020)
- Define a problem, and set of sequenced steps, with users making a decision to create a solution for a given task (WATPPS27)
Facilitated Workshops
Our highly regarded facilitated workshops continue to set the mark by being well researched, engaging and highly inclusive. They are the best way to experience the Museum with your class, no matter what year level you teach.
All facilitated workshops are led by the Museum’s experienced Learning and Engagement team and have been curated using the Museum’s unique resources to provide a deeper learning experience in our specialist subject areas.
Your booking for a facilitated workshop will include all materials and activities for the duration of the program with no prior preparation required.
As part of all facilitated workshop bookings, you are welcome to explore the rest of the Museum free of charge pre or post workshop and do not need to make any additional bookings to do so. WA Museum Boola Bardip is open daily from 9.30am to 5pm, with the last entry at 4pm.