
Introducing Robotics
Dates
NEW FOR 2023
Weekdays during school term | 10am and 12.30pm
$280 per group (up to 32 students)
Look around the WA Museum Boola Bardip and you will find many examples of robots; from driverless busses to autonomous farming vehicles to interstellar travelers. This program invites students into the world of robotics, inspired by these objects in our collections.
In this introductory robotics workshop, students will use EV3 Mindstorm robots find out what makes a robot, how robots work and undertake challenges relating to autonomous vehicles, utilising the EV3 sensors (think driverless cars and mars rovers).
This is a hands-on program; students will work in pairs or small groups using an EV3 Lego Mindstorm robot, so everyone will be close to the action. Students will have fun and be challenged in coding and testing robots that will represent automated vehicles on Earth and beyond!
Student experience
Students will
- Identify what makes something a robot
- Work in small groups using an EV3 Lego Mindstorm robot
- Code and test programs on their robots to answer questions about autonomous vehicles
Want to upskill yourself with Ev3 Lego Mindstorm robotics to continue this learning at school? We offer a Robots teacher professional learning session, where teachers can get hands-on with the EV3 robots and develop their own skills.
Skills development
This program links to the following strands of the Western Australian Curriculum:
Year 4
Digital Technologies
- Use simple visual programming environments that include a sequence of steps (algorithm) involving decisions made by the user (branching) (ACTDIP011)
- Work independently, or collaboratively when required, to plan, create and communicate ideas and information for solutions (WATPPS26)
Year 5
Digital Technologies
- Implement and use simple programming environments that include branching (decisions) and iteration (repetition) (ACTDIP020)
- Define a problem, and set of sequenced steps, with users making a decision to create a solution for a given task (WATPPS27)
Year 6
Digital Technologies
- Implement and use simple visual programming environments that include branching (decisions), iteration (repetition) and user input (ACTDIP020)
- Define a problem, and set of sequenced steps, with users making a decision to create a solution for a given task (WATPPS27)