Introducing Robotics: To the Moon

Facilitated

Dates

Term 2 and 3

Primary/Secondary
Primary
Curriculum
Digital technologies

Curriculum

Digital Technologies

Year Level
Year 4–6
Duration
90 Minutes
Cost

Exhibition entry | $10 per student
Adults complimentary at a ratio of 1 adult to 6 students

Facilitated workshop | $200 per class of up to 32 students

Enjoy a facilitated visit of To the Moon and complete a moon rover robotics challenge! 

Blast off to the Moon with this special edition of our 'Introducing Robotics' program! During this 90-minute session, students will undertake an introductory robotics workshop, assuming the role of lunar researchers. They will also be guided through highlights of our To the Moon exhibition by one of our knowledgeable Museum educators, putting into context the potential for robotics and research on the Moon in the future. 

In this hands-on experience, students will utilize EV3 Mindstorm robots as moon rovers. Through drag-and-drop coding, they will command their robots to carry out a moon rover challenge, testing their solutions along the way. The workshop fosters a collaborative environment, and is hands-on, with students working in pairs or small groups, each equipped with an EV3 Mindstorm robot. 

The student exhibition entry ticket for To the Moon allows re-entry for the entire day. We will spend time in the exhibition as part of this program, pointing out highlights to the students, but we will not see all areas, so we encourage you to spend some additional time exploring the exhibition in a self-guided capacity either before or after your workshop. 

Please note, this is a special Exhibition program linked with our 'To The Moon' exhibition. If you would like to undertake our facilitated 'Introducing Robotics' program without the exhibition visit, please click here. 

Student experience

Students will:

  • Enjoy a facilitated visit to some of the highlights of our To the Moon temporary exhibition
  • Work in small groups using an EV3 Lego Mindstorm robot
  • Use drag-and-drop coding to test programs using EV3 robots and complete a 'Moon rover' challenge

Skills development

This program links to the following strands of the Western Australian Curriculum:

Year 4

Digital Technologies

  • Use simple visual programming environments that include a sequence of steps (algorithm) involving decisions made by the user (branching) (ACTDIP011)
  • Work independently, or collaboratively when required, to plan, create and communicate ideas and information for solutions (WATPPS26)

Year 5

Digital Technologies

  • Implement and use simple programming environments that include branching (decisions) and iteration (repetition) (ACTDIP020)
  • Define a problem, and set of sequenced steps, with users deciding to create a solution for a given task (WATPPS27)

Year 6

Digital Technologies

  • Implement and use simple visual programming environments that include branching (decisions), iteration (repetition) and user input (ACTDIP020)
  • Define a problem, and set of sequenced steps, with users deciding to create a solution for a given task (WATPPS27)

Facilitated Workshops

Our highly regarded facilitated workshops continue to set the mark by being well-researched, engaging and highly inclusive. They are the best way to experience the Museum with your class, no matter what year level you teach.

All facilitated workshops are led by the Museum’s experienced Learning and Engagement team and have been curated using the Museum’s unique resources to provide a deeper learning experience in our specialist subject areas.

Your booking for a facilitated workshop will include all materials and activities for the duration of the program with no prior preparation required.

As part of all facilitated workshop bookings, you are welcome to explore the rest of the Museum free of charge pre or post-workshop and do not need to make any additional bookings to do so.  

WA Museum Boola Bardip is open daily from 9.30am to 5pm, with the last entry at 4pm.